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December 20, 2011

Christmas has come a few days early for Moment Games fans! Life in the Dorms co-creators Paul and Ted recently did an in-depth interview with the adventure game e-zine Adventure Lantern, covering such topics as:

  • The game's story, characters, and puzzles
  • How the project came together
  • Our own favorite adventure games
  • Whether you'll come out of Life in the Dorms with a working knowledge of medicine

There's a lot of new stuff in there that we haven't made public before, so go check out the interview here!

In other news, I know we've been pretty quiet lately, but that's because we've been so busy with the game! We won't be making our end-of-year 2011 target, but we're almost there-all that's really left is wrapping up the art, wrapping up the music, and wrapping up the testing. Colin recently finished re-doing almost all of the art in the game; check out Dack's new model:

Bit of an upgrade from before, eh? Stay tuned! I bet we at LEAST finish up our game before Duke Nukem Forever comes out, hah!

...Wait, that already happened? Seriously? Fine. We're still almost there.

 
 

 

October 11, 2011

Moment Games, in collaboration with a pair of scissors, some paint, and a glue stick, is proud to reveal: a brand-new trailer for Life in the Dorms! This is your first ever-sneak peak at Life in the Dorm's gameplay, as well as an introduction to what trials you can expect to face while playing the game. There's even a little dancing. Check it out!



We're on course for a winter 2011 release for Life in the Dorms, so stay tuned!

 
 

 

September 15, 2011

Thanks to everyone for participating in our first-ever "Get Your Name in the Game" contest for Life in the Dorms! (Man, I wish I'd thought of that name before the contest ended.) The Tweets are in, and a winner is: @TheLiztress. How will we work her Twitter name into Life in the Dorms, and exactly what connection will it have to the 19th-centry philosopher Nietzsche? You'll have to play the game to find out!

 
 

 

September 1, 2011

Progress continues on Life in the Dorms, the adventure game about a boy whose roommate is (might be) a serial killer, whose R.A. is (might be) in love with him, and whose only friend for miles is his pet water turtle. Our script is 100% complete and nearly 100% implemented; now, we're focusing more on the artwork, the music, the playtesting and fine-tuning, and—most importantly—the hype.

And speaking of which! We're pleased to announce today that we're starting a new contest for Life in the Dorms, wherein the winner gets his or her own Twitter username added to the game's script! To enter, all you have to do is follow @momentgames on Twitter. That's it. Two weeks from now, we'll pick a winner at random from our list of followers, and that individual will immediately gain thousands of new followers of their own, as well as become more attractive to members of the opposite sex.

…Well, what are you waiting for? Don't you want to be that guy who can say "I was into Life in the Dorms before it won Game of the Year from all those websites"? This is your chance! Follow @momentgames now to win.

 
 

 

July 13, 2010:

We just sent out the official press release for Life in the Dorms last Friday, and already we're starting to get coverage all over the Internet! Here are a few of our favorite links:

  • GamePro: "…could be one to watch for those who miss the good old days of picking stuff up and attempting in vain to combine it with all the other stuff you've picked up until something cool happens."
  • Adventure Gamers: "School may be out for summer, but it's already time to look ahead to Life in the Dorms..."
  • IndieGames.com: "I'll be honest. I have no idea how it all correlates or any clue as to how impressive the final product will be."

In other news, we've almost finalized the first run of the script and puzzles for Life in the Dorms, about 3/4 of which is already implemented. Keep your eyes on our Facebook and Twitter accounts for more details! To keep you tantalized, here's a new screenshot for the game, released last week in Paul's "Minus the Pudding" column at GameCola:


What could it mean?! We're not telling.

 

 
   
   


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